

New features are abandoned as quickly as they're added - faction warfare, planetary vehicles, on-foot combat were all delivered in a half-finished state and then neglected for years. In some cases, this results in game elements that compete or clash, while in other cases it results in isolated gameplay loops that don't have a noticeable impact on the rest of the game at all. The game's weird and idiosyncratic justice system makes griefing very easy and revenge very difficult, but there's no real point to any of it anyway since the game can be played (and is in fact best enjoyed) in Solo mode where other players can't interact with you.įeatures are added to the game unilaterally, without much thought to how they will impact existing elements of gameplay. In fact, having friends along for the ride can actually make the game more difficult than going it alone due to poor design choices. Items, ships and money still cannot be traded between players (with the exception of just dumping things out the cargo hatch to give to a friend, which is usually even more time-inefficient than just grinding missions). Nearly a decade after launch, the game - despite having pretensions of being massively multiplayer - is missing some basic core functionality. The game is also exceptionally repetitive: expect to see similar station interiors, similar missions, similar planets, similar people and similar stretches of empty space over and over again. Making money and acquiring reputation is a tedious grind. The user interface is sluggish and unresponsive, consisting mostly of menus that are sometimes slow to load, sometimes hitch, sometimes freeze. Some aspects of the game quite literally do not work the way they're meant to work. Some basic mechanics are not adequately explained by the tutorials. Some functions are hidden in nested submenus. Even tasks as simple as flying from station to station are filled with busywork. The game is ludicrously disrespectful of your time. What is there to do in that universe? Well, as it turns out, not a whole hell of a lot. Now imagine that it's so shallow that even when you reach its deepest point, your ankles will still be dry.Įlite Dangerous offers you a colossal universe, so huge that nearly a decade after launch we've barely explored 0.05% of it. Imagine a vast ocean, many times further across than the largest ocean on Earth, so large that to walk from one side to the other would take a thousand lifetimes. There are few games that have less respect for you and your time than Elite Dangerous.
